Interface: WebGLSystems
Defined in: node_modules/pixi.js/lib/rendering/renderers/gl/WebGLRenderer.d.ts:28
The default WebGL renderer, uses WebGL2 contexts.
Standard
Extended by
Other
__devtoolInjected?
> optional __devtoolInjected?: boolean
Defined in: node_modules/@pixi/devtools/global.d.ts:41
accessibility
> accessibility: AccessibilitySystem
Defined in: node_modules/pixi.js/lib/accessibility/AccessibilityMixins.d.ts:14
backBuffer
> backBuffer: GlBackBufferSystem
background
> background: BackgroundSystem
buffer
> buffer: GlBufferSystem
canvasText
> canvasText: AbstractTextSystem
Defined in: node_modules/pixi.js/lib/scene/text/TextMixins.d.ts:7
colorMask
> colorMask: GlColorMaskSystem
context
> context: GlContextSystem
encoder
> encoder: GlEncoderSystem
events
> events: EventSystem
Defined in: node_modules/pixi.js/lib/events/EventsMixins.d.ts:78
extract
> extract: ExtractSystem
filter
> filter: FilterSystem
Defined in: node_modules/pixi.js/lib/filters/FilterMixins.d.ts:7
gc
> gc: GCSystem
geometry
> geometry: GlGeometrySystem
globalUniforms
> globalUniforms: GlobalUniformSystem
graphicsContext
> graphicsContext: GraphicsContextSystem
Defined in: node_modules/pixi.js/lib/scene/graphics/GraphicsMixins.d.ts:7
hello
> hello: HelloSystem
htmlText
> htmlText: HTMLTextSystem
Defined in: node_modules/pixi.js/lib/scene/text-html/TextHTMLMixins.d.ts:7
initHook
> initHook: RendererInitHook
limits
> limits: GlLimitsSystem
renderableGC
> renderableGC: RenderableGCSystem
renderGroup
> renderGroup: RenderGroupSystem
renderTarget
> renderTarget: GlRenderTargetSystem
scheduler
> scheduler: SchedulerSystem
shader
> shader: GlShaderSystem
state
> state: GlStateSystem
stencil
> stencil: GlStencilSystem
texture
> texture: GlTextureSystem
textureGC
> textureGC: TextureGCSystem
textureGenerator
> textureGenerator: GenerateTextureSystem
ubo
> ubo: GlUboSystem
uniformGroup
> uniformGroup: GlUniformGroupSystem
view
> view: ViewSystem
rendering
prepare
> prepare: PrepareBase
Defined in: node_modules/pixi.js/lib/prepare/PrepareMixins.d.ts:13
The prepare mixin provides methods to prepare display objects for rendering. It is used to ensure that textures and other resources are ready before rendering.