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pixi-jsInterfaces

Interface: WebGLSystems

Defined in: node_modules/pixi.js/lib/rendering/renderers/gl/WebGLRenderer.d.ts:28

The default WebGL renderer, uses WebGL2 contexts.

Standard

Extended by

Other

__devtoolInjected?

> optional __devtoolInjected?: boolean

Defined in: node_modules/@pixi/devtools/global.d.ts:41


accessibility

> accessibility: AccessibilitySystem

Defined in: node_modules/pixi.js/lib/accessibility/AccessibilityMixins.d.ts:14


backBuffer

> backBuffer: GlBackBufferSystem


background

> background: BackgroundSystem


buffer

> buffer: GlBufferSystem


canvasText

> canvasText: AbstractTextSystem

Defined in: node_modules/pixi.js/lib/scene/text/TextMixins.d.ts:7


colorMask

> colorMask: GlColorMaskSystem


context

> context: GlContextSystem


encoder

> encoder: GlEncoderSystem


events

> events: EventSystem

Defined in: node_modules/pixi.js/lib/events/EventsMixins.d.ts:78


extract

> extract: ExtractSystem


filter

> filter: FilterSystem

Defined in: node_modules/pixi.js/lib/filters/FilterMixins.d.ts:7


gc

> gc: GCSystem


geometry

> geometry: GlGeometrySystem


globalUniforms

> globalUniforms: GlobalUniformSystem


graphicsContext

> graphicsContext: GraphicsContextSystem

Defined in: node_modules/pixi.js/lib/scene/graphics/GraphicsMixins.d.ts:7


hello

> hello: HelloSystem


htmlText

> htmlText: HTMLTextSystem

Defined in: node_modules/pixi.js/lib/scene/text-html/TextHTMLMixins.d.ts:7


initHook

> initHook: RendererInitHook


limits

> limits: GlLimitsSystem


renderableGC

> renderableGC: RenderableGCSystem


renderGroup

> renderGroup: RenderGroupSystem


renderTarget

> renderTarget: GlRenderTargetSystem


scheduler

> scheduler: SchedulerSystem


shader

> shader: GlShaderSystem


state

> state: GlStateSystem


stencil

> stencil: GlStencilSystem


texture

> texture: GlTextureSystem


textureGC

> textureGC: TextureGCSystem


textureGenerator

> textureGenerator: GenerateTextureSystem


ubo

> ubo: GlUboSystem


uniformGroup

> uniformGroup: GlUniformGroupSystem


view

> view: ViewSystem

rendering

prepare

> prepare: PrepareBase

Defined in: node_modules/pixi.js/lib/prepare/PrepareMixins.d.ts:13

The prepare mixin provides methods to prepare display objects for rendering. It is used to ensure that textures and other resources are ready before rendering.

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