Interface: WebGPUSystems
Defined in: node_modules/pixi.js/lib/rendering/renderers/gpu/WebGPURenderer.d.ts:27
The default WebGPU systems. These are the systems that are added by default to the WebGPURenderer.
Standard
Extended by
Other
__devtoolInjected?
> optional __devtoolInjected?: boolean
Defined in: node_modules/@pixi/devtools/global.d.ts:45
accessibility
> accessibility: AccessibilitySystem
Defined in: node_modules/pixi.js/lib/accessibility/AccessibilityMixins.d.ts:14
background
> background: BackgroundSystem
bindGroup
> bindGroup: BindGroupSystem
buffer
> buffer: GpuBufferSystem
canvasText
> canvasText: AbstractTextSystem
Defined in: node_modules/pixi.js/lib/scene/text/TextMixins.d.ts:7
colorMask
> colorMask: GpuColorMaskSystem
device
> device: GpuDeviceSystem
encoder
> encoder: GpuEncoderSystem
events
> events: EventSystem
Defined in: node_modules/pixi.js/lib/events/EventsMixins.d.ts:78
extract
> extract: ExtractSystem
filter
> filter: FilterSystem
Defined in: node_modules/pixi.js/lib/filters/FilterMixins.d.ts:7
gc
> gc: GCSystem
globalUniforms
> globalUniforms: GlobalUniformSystem
graphicsContext
> graphicsContext: GraphicsContextSystem
Defined in: node_modules/pixi.js/lib/scene/graphics/GraphicsMixins.d.ts:11
hello
> hello: HelloSystem
htmlText
> htmlText: HTMLTextSystem
Defined in: node_modules/pixi.js/lib/scene/text-html/TextHTMLMixins.d.ts:7
initHook
> initHook: RendererInitHook
limits
> limits: GpuLimitsSystem
pipeline
> pipeline: PipelineSystem
renderableGC
> renderableGC: RenderableGCSystem
renderGroup
> renderGroup: RenderGroupSystem
renderTarget
> renderTarget: GpuRenderTargetSystem
scheduler
> scheduler: SchedulerSystem
shader
> shader: GpuShaderSystem
state
> state: GpuStateSystem
stencil
> stencil: GpuStencilSystem
texture
> texture: GpuTextureSystem
textureGC
> textureGC: TextureGCSystem
textureGenerator
> textureGenerator: GenerateTextureSystem
ubo
> ubo: GpuUboSystem
view
> view: ViewSystem
rendering
prepare
> prepare: PrepareBase
Defined in: node_modules/pixi.js/lib/prepare/PrepareMixins.d.ts:13
The prepare mixin provides methods to prepare display objects for rendering. It is used to ensure that textures and other resources are ready before rendering.