LogoPixi’VN
pixi-jsInterfaces

Interface: DisplacementFilterOptions

Defined in: node_modules/pixi.js/lib/filters/defaults/displacement/DisplacementFilter.d.ts:26

Configuration options for the DisplacementFilter.

A displacement filter uses a sprite's texture as a displacement map, moving pixels of the target based on the color values of corresponding pixels in the displacement sprite.

Example

const options: DisplacementFilterOptions = {
    sprite: displacementSprite,
    scale: { x: 20, y: 20 }
};

const filter = new DisplacementFilter(options);

Standard

Extends

Properties

antialias?

> optional antialias?: boolean | FilterAntialias

Defined in: node_modules/pixi.js/lib/filters/Filter.d.ts:37

If true the filter will make use of antialiasing. Although it looks better this can have a performance impact. If set to 'inherit', the filter will detect the antialiasing of the render target and change this automatically. Definitely don't set this to true if the render target has antialiasing set to false. As it will antialias, but you won't see the difference. (default 'off')

This can be a boolean or [FilterAntialias]FilterAntialias string.

Inherited from

FilterOptions.antialias


blendMode?

> optional blendMode?: BLEND_MODES

Defined in: node_modules/pixi.js/lib/filters/Filter.d.ts:15

optional blend mode used by the filter when rendering (defaults to 'normal')

Inherited from

FilterOptions.blendMode


blendRequired?

> optional blendRequired?: boolean

Defined in: node_modules/pixi.js/lib/filters/Filter.d.ts:47

If this is set to true, the filter system will grab a snap shot of the area being rendered to and pass this into the shader. This is useful for blend modes that need to be aware of the pixels they are rendering to. Only use if you need that data, otherwise its an extra gpu copy you don't need! (default false)

If given, the shader should have a uniform named uBackTexture, which is where the pixels of the area being rendered to can be sampled from.

Inherited from

FilterOptions.blendRequired


clipToViewport?

> optional clipToViewport?: boolean

Defined in: node_modules/pixi.js/lib/filters/Filter.d.ts:53

If this is set to true, the filter system will clip filter texture into viewport This is useful for filters that applied to whole texture. (default true)

Inherited from

FilterOptions.clipToViewport


padding?

> optional padding?: number

Defined in: node_modules/pixi.js/lib/filters/Filter.d.ts:28

the amount of pixels to pad the container with when applying the filter. For example a blur extends the container out as it blurs, so padding is applied to ensure that extra detail is rendered as well without clipping occurring. (default 0)

Inherited from

FilterOptions.padding


resolution?

> optional resolution?: number | "inherit"

Defined in: node_modules/pixi.js/lib/filters/Filter.d.ts:22

the resolution the filter should be rendered at. The lower the resolution, the more performant the filter will be, but the lower the quality of the output. (default 1) If 'inherit', the resolution of the render target is used. Consider lowering this for things like blurs filters

Inherited from

FilterOptions.resolution


scale?

> optional scale?: number | PointData

Defined in: node_modules/pixi.js/lib/filters/defaults/displacement/DisplacementFilter.d.ts:50

The scale of the displacement effect. Can be a single number for uniform scaling or a point-like object for separate x/y scaling.

Default

20

Example

// Uniform scaling
new DisplacementFilter({ sprite, scale: 20 });
// Separate scaling
new DisplacementFilter({ sprite, scale: { x: 10, y: 15 } });

sprite

> sprite: Sprite

Defined in: node_modules/pixi.js/lib/filters/defaults/displacement/DisplacementFilter.d.ts:37

The sprite whose texture will be used as the displacement map. Red channel = horizontal displacement Green channel = vertical displacement

Example

const displacementSprite = new Sprite(texture);
const filter = new DisplacementFilter({ sprite: displacementSprite });