Interface: ConvertedStrokeStyle
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:456
used internally and is a complete stroke style
Advanced
Properties
alignment
> alignment: number
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:256
The alignment of the stroke relative to the path.
- 1: Inside the shape
- 0.5: Centered on the path (default)
- 0: Outside the shape
Example
// Inside alignment
const stroke = { alignment: 1 };
// Centered alignment
const stroke = { alignment: 0.5 };
// Outside alignment
const stroke = { alignment: 0 };
Default
0.5
alpha
> alpha: number
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:100
The alpha value to use for the fill. This value should be between 0 (fully transparent) and 1 (fully opaque).
Example
const fillStyle = { alpha: 0.5 }; // 50% opacity
Default
1
See
- ColorSource For more details on color sources
- FillStyle#color For color usage
cap
> cap: LineCap
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:269
The style to use for the ends of open paths.
- 'butt': Ends at path end
- 'round': Rounds past path end
- 'square': Squares past path end
Example
const stroke = { cap: 'round' };
Default
'butt'
See
LineCap For line cap options
color
> color: number
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:448
fill
> fill: FillGradient | FillPattern | null
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:158
The fill pattern or gradient to use. This can be either a FillPattern for repeating textures or a FillGradient for color transitions.
Example
// Using a gradient
const gradient = new FillGradient({
end: { x: 1, y: 0 },
stops: [
{ color: 0xff0000, offset: 0 }, // Red at start
{ color: 0x0000ff, offset: 1 }, // Blue at end
]
});
const fillStyle = {
fill: gradient,
alpha: 0.8
};
// Using a pattern
const pattern = new FillPattern(
Texture.from('pattern.png'),
'repeat' // or 'no-repeat', 'repeat-x', 'repeat-y'
);
const fillStyle = {
fill: pattern
};
See
- FillPattern For creating pattern fills
- FillGradient For creating gradient fills
join
> join: LineJoin
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:282
The style to use where paths connect.
- 'miter': Sharp corner
- 'round': Rounded corner
- 'bevel': Beveled corner
Example
const stroke = { join: 'round' };
Default
'miter'
See
LineJoin For line join options
matrix
> matrix: Matrix | null
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:125
The transformation matrix to apply to the fill pattern or texture. Used to scale, rotate, translate, or skew the fill.
Example
// Scale and rotate a texture fill
const fillStyle = {
texture: Texture.from('myImage.png'),
matrix: new Matrix()
.scale(0.5, 0.5)
.rotate(Math.PI / 4)
};
Default
null
miterLimit
> miterLimit: number
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:295
Controls how far miter joins can extend. Only applies when join is 'miter'. Higher values allow sharper corners.
Example
const stroke = {
join: 'miter',
miterLimit: 3,
};
Default
10
pixelLine
> pixelLine: boolean
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:315
When true, ensures crisp 1px lines by aligning to pixel boundaries. > [!NOTE] Only available for Graphics fills.
Example
const graphics = new Graphics();
// Draw pixel-perfect line
graphics
.moveTo(50, 50)
.lineTo(150, 50)
.stroke({
width: 1,
pixelLine: true,
color: 0x000000
});
Default
false
texture
> texture: Texture<TextureSource<any>> | null
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:109
The texture to use for the fill.
Example
const fillStyle = { texture: Texture.from('myImage.png') };
See
Texture For more details on textures
textureSpace
> textureSpace: TextureSpace
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:180
Determines how texture coordinates are calculated across shapes.
- 'local': Texture coordinates are relative to each shape's bounds
- 'global': Texture coordinates are in world space
Example
// Local space - texture fits each shape independently
const fillStyle = {
texture: Texture.from('myImage.png'),
textureSpace: 'local'
};
// Global space - texture continues across shapes
const fillStyle = {
texture: Texture.from('myImage.png'),
textureSpace: 'global'
};
Default
'local'
See
TextureSpace For more details on texture spaces
width
> width: number
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/FillTypes.d.ts:239
The width of the stroke in pixels.
Example
const stroke = { width: 4 };
Default
1