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pixi-jsClasses

Class: GpuStateSystem

Defined in: node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts:11

System plugin to the renderer to manage WebGL state machines.

Advanced

Implements

Constructors

Constructor

> new GpuStateSystem(): GpuStateSystem

Defined in: node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts:46

Returns

GpuStateSystem

Properties

_blendEq

> protected _blendEq: boolean

Defined in: node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts:34

Whether current blend equation is different


blendMode

> readonly blendMode: BLEND_MODES

Defined in: node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts:32

Blend mode

Default

'none'
@readonly

defaultState

> protected readonly defaultState: State

Defined in: node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts:45

Default WebGL State


gpu

> protected readonly gpu: GPU

Defined in: node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts:40

GL context


polygonOffset

> readonly polygonOffset: number

Defined in: node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts:26

Polygon offset


stateId

> readonly stateId: number

Defined in: node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts:21

State ID

Methods

contextChange()

> protected contextChange(gpu): void

Defined in: node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts:47

Parameters

gpu

GPU

Returns

void


destroy()

> destroy(): void

Defined in: node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts:54

Generic destroy methods to be overridden by the subclass

Returns

void

Implementation of

System.destroy


getColorTargets()

> getColorTargets(state, count): GPUColorTargetState[]

Defined in: node_modules/pixi.js/lib/rendering/renderers/gpu/state/GpuStateSystem.d.ts:53

Gets the blend mode data for the current state

Parameters

state

State

The state to get the blend mode from

count

number

The number of color targets to create

Returns

GPUColorTargetState[]