Class: GlLimitsSystem
Defined in: node_modules/pixi.js/lib/rendering/renderers/gl/GlLimitsSystem.d.ts:27
The GpuLimitsSystem provides information about the capabilities and limitations of the underlying GPU.
These limits, such as the maximum number of textures that can be used in a shader
(maxTextures) or the maximum number of textures that can be batched together (maxBatchableTextures),
are determined by the specific graphics hardware and driver.
The values for these limits are not available immediately upon instantiation of the class.
They are populated when the GL rendering context is successfully initialized and ready,
which occurs after the renderer.init() method has completed.
Attempting to access these properties before the context is ready will result in undefined or default values.
This system allows the renderer to adapt its behavior and resource allocation strategies to stay within the supported boundaries of the GPU, ensuring optimal performance and stability.
Example
const renderer = new WebGlRenderer();
await renderer.init();
console.log(renderer.limits.maxTextures);
Advanced
Implements
Constructors
Constructor
> new GlLimitsSystem(renderer): GlLimitsSystem
Defined in: node_modules/pixi.js/lib/rendering/renderers/gl/GlLimitsSystem.d.ts:40
Parameters
renderer
Returns
GlLimitsSystem
Properties
maxBatchableTextures
> maxBatchableTextures: number
Defined in: node_modules/pixi.js/lib/rendering/renderers/gl/GlLimitsSystem.d.ts:36
The maximum number of batchable textures
maxTextures
> maxTextures: number
Defined in: node_modules/pixi.js/lib/rendering/renderers/gl/GlLimitsSystem.d.ts:34
The maximum number of textures that can be used by a shader
maxUniformBindings
> maxUniformBindings: number
Defined in: node_modules/pixi.js/lib/rendering/renderers/gl/GlLimitsSystem.d.ts:38
The maximum number of uniform bindings
Methods
contextChange()
> contextChange(): void
Defined in: node_modules/pixi.js/lib/rendering/renderers/gl/GlLimitsSystem.d.ts:41
Returns
void
destroy()
> destroy(): void
Defined in: node_modules/pixi.js/lib/rendering/renderers/gl/GlLimitsSystem.d.ts:42
Generic destroy methods to be overridden by the subclass
Returns
void