Class: Particle
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:139
Represents a single particle within a particle container. This class implements the IParticle interface, providing properties and methods to manage the particle's position, scale, rotation, color, and texture.
The reason we use a particle over a sprite is that these are much lighter weight and we can create a lot of them without taking on the overhead of a full sprite.
Example
const particle = new Particle({
texture,
x: 100,
y: 100,
scaleX: 0.5,
scaleY: 0.5,
rotation: Math.PI / 2,
color: 0xff0000,
});
Standard
Implements
Constructors
Constructor
> new Particle(options): Particle
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:259
Parameters
options
Texture<TextureSource<any>> | ParticleOptions
Returns
Particle
Properties
anchorX
> anchorX: number
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:171
The x-coordinate of the anchor point (0-1). Controls the origin point for rotation and scaling.
Example
particle.anchorX = 0.5; // Center horizontally
Default
0
Implementation of
anchorY
> anchorY: number
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:181
The y-coordinate of the anchor point (0-1). Controls the origin point for rotation and scaling.
Example
particle.anchorY = 0.5; // Center vertically
Default
0
Implementation of
color
> color: number
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:247
The color of the particle as a 32-bit RGBA value. Combines tint and alpha into a single value.
Example
// Usually set via tint and alpha properties
particle.tint = 0xff0000; // Red
particle.alpha = 0.5; // Half transparent
console.log(particle.color); // Combined RGBA value
Default
0xffffffff
Implementation of
rotation
> rotation: number
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:234
The rotation of the particle in radians. Positive values rotate clockwise.
Example
particle.rotation = Math.PI; // 180 degrees
particle.rotation += 0.1; // Rotate slowly clockwise
Default
0
Implementation of
scaleX
> scaleX: number
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:212
The horizontal scale factor of the particle. Values greater than 1 increase size, less than 1 decrease size.
Example
particle.scaleX = 2; // Double width
particle.scaleX *= 0.9; // Shrink over time
Default
1
Implementation of
scaleY
> scaleY: number
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:223
The vertical scale factor of the particle. Values greater than 1 increase size, less than 1 decrease size.
Example
particle.scaleY = 2; // Double height
particle.scaleY *= 0.9; // Shrink over time
Default
1
Implementation of
texture
> texture: Texture
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:256
The texture used to render this particle. All particles in a container should share the same base texture.
Example
particle.texture = Texture.from('particle.png');
Implementation of
x
> x: number
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:191
The x-coordinate of the particle in world space.
Example
particle.x = 100; // Move right
particle.x += Math.sin(time) * 10; // Oscillate horizontally
Default
0
Implementation of
y
> y: number
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:201
The y-coordinate of the particle in world space.
Example
particle.y = 100; // Move down
particle.y += Math.cos(time) * 10; // Oscillate vertically
Default
0
Implementation of
defaultOptions
> static defaultOptions: Partial<ParticleOptions>
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:161
Default options used when creating new particles. These values are applied when specific options aren't provided in the constructor.
Example
// Override defaults globally
Particle.defaultOptions = {
...Particle.defaultOptions,
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.8
};
// New particles use modified defaults
const centeredParticle = new Particle(texture);
console.log(centeredParticle.anchorX); // 0.5
console.log(centeredParticle.alpha); // 0.8
See
- ParticleOptions For all available options
- Particle For the particle implementation
Accessors
alpha
Get Signature
> get alpha(): number
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:291
The transparency of the particle. Values range from 0 (fully transparent) to 1 (fully opaque). Values outside this range are clamped.
Example
// Create a semi-transparent particle
const particle = new Particle({
texture: Texture.from('particle.png'),
alpha: 0.5
});
// Fade out
particle.alpha *= 0.9;
// Fade in
particle.alpha = Math.min(particle.alpha + 0.1, 1);
// Values are clamped to valid range
particle.alpha = 1.5; // Becomes 1.0
particle.alpha = -0.5; // Becomes 0.0
// Animate transparency
app.ticker.add((delta) => {
const time = performance.now() / 1000;
particle.alpha = 0.5 + Math.sin(time) * 0.5; // Pulse between 0-1
});
Default
1
See
- Particle#tint For controlling particle color
- Particle#color For the combined color and alpha value
Returns
number
Set Signature
> set alpha(value): void
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:292
Parameters
value
number
Returns
void
tint
Get Signature
> get tint(): number
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:326
The tint color of the particle. Can be set using hex numbers or CSS color strings. The tint is multiplied with the texture color to create the final particle color.
Example
// Create a red particle
const particle = new Particle({
texture: Texture.from('particle.png'),
tint: 0xff0000
});
// Use CSS color strings
particle.tint = '#00ff00'; // Green
particle.tint = 'blue'; // Blue
// Animate tint color
app.ticker.add(() => {
const time = performance.now() / 1000;
// Cycle through hues
const hue = (time * 50) % 360;
particle.tint = `hsl(${hue}, 100%, 50%)`;
});
// Reset to white (no tint)
particle.tint = 0xffffff;
Default
0xffffff
See
- Particle#alpha For controlling transparency
- Particle#color For the combined color and alpha value
- Color For supported color formats
Returns
number
Set Signature
> set tint(value): void
Defined in: node_modules/pixi.js/lib/scene/particle-container/shared/Particle.d.ts:327
Parameters
value
Returns
void