Storage Classes
Pixi’VN provides a abstract class StoredClassModel
that you can use to create classes that can be saved and loaded from the game storage. I suggest you extend this class to create your own stored class.
Storage key
The custructor of the StoredClassModel
class have 2 parameters categoryId
and id
( must be unique ).
categoryId
: The id of the category. For example if you are storing a character class, you can use "characters" as categoryId. so all instances of the character class will be stored in the "characters" category.id
: The id of instance of the class. This id must be unique for the category.
typescript
const MY_CLASS_CATEGORY = "__MyClass__"
export default class MyClass extends StoredClassModel {
constructor(id: string, props: IMyClass) {
super(MY_CLASS_CATEGORY, id)
// ...
}
}
Storate properties
To save the properties of the class in the game storage you must use the getStorageProperty
and setStorageProperty
methods.
For example, if you have a property test
that you want to save in the game storage, you can add a getter and setter like this:
typescript
export default class MyClass extends StoredClassModel {
constructor(id: string, props: IMyClass) {
// ...
}
get test(): string {
return this.getStorageProperty<string>("test") || ""
}
set test(value: string) {
this.setStorageProperty<string>("test", value)
}
}