Storage classes
How to create classes whose properties are stored using `StoredClassModel`.
Pixi’VN provides an abstract class StoredClassModel that you can use to create classes with properties saved in the game storage.
The constructor of the StoredClassModel class has two parameters:
categoryId: The id of the category. For example, if you are storing a character class, you can use"character"ascategoryId. All instances of that class will be stored in the"character"category.id: The unique id of the instance within its category.
const CITY_CATEGORY = "city"
export default class City extends StoredClassModel {
constructor(id: string, props: CityProps) {
super(CITY_CATEGORY, id)
// ...
}
}const milan = new City("milan", {
// ...
})Storate properties
To stored class properties in the game storage use the getStorageProperty and setStorageProperty helpers.
export default class City extends StoredClassModel {
constructor(id: string, props: CityProps) {
// ...
}
get inhabitants(): number {
return this.getStorageProperty<string>("inhabitants") || ""
}
set inhabitants(value: number) {
this.setStorageProperty<string>("inhabitants", value)
}
}const milan = new City("milan", {
// ...
})
milan.inhabitants = 100000