pixi-jsType aliases
Type Alias: UniformGroupOptions
> UniformGroupOptions = object
Defined in: node_modules/pixi.js/lib/rendering/renderers/shared/shader/UniformGroup.d.ts:19
Uniform group options
Advanced
Properties
isStatic?
> optional isStatic?: boolean
Defined in: node_modules/pixi.js/lib/rendering/renderers/shared/shader/UniformGroup.d.ts:27
if true, then you are responsible for when the data is uploaded to the GPU by calling update()
ubo?
> optional ubo?: boolean
Defined in: node_modules/pixi.js/lib/rendering/renderers/shared/shader/UniformGroup.d.ts:25
if true the UniformGroup is handled as an Uniform buffer object. This is the only way WebGPU can work with uniforms. WebGL2 can also use this. So don't set to true if you want to use WebGPU :D