pixi-jsFunctions
Function: buildGeometryFromPath()
> buildGeometryFromPath(options): MeshGeometry
Defined in: node_modules/pixi.js/lib/scene/graphics/shared/utils/buildGeometryFromPath.d.ts:53
When building a mesh, it helps to leverage the simple API we have in GraphicsPath as it can often be easier to
define the geometry in a more human-readable way. This function takes a GraphicsPath and returns a MeshGeometry.
Parameters
options
GraphicsPath | GeometryPathOptions
either a GraphicsPath or GeometryPathOptions
Returns
a new MeshGeometry instance build from the path
Example
const path = new GraphicsPath()
.drawRect(0, 0, 100, 100)
const geometry:MeshGeometry = buildGeometryFromPath(path);
const mesh = new Mesh({geometry});
You can also pass in a Matrix to transform the uvs as by default you may want to control how they are set up.