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Function: onLoadingLabel()

> onLoadingLabel(value): void

Defined in: src/index.ts:400

Is a function that will be executed in Game.onStepStart if the id of the step is 0 and when the user laods a save file. When you load a save file, will be executed all onLoadingLabel functions of the narrationUtils.narration.openedLabels. It is useful for example to make sure all images used have been cached

Parameters

value

(stepId, label) => void | Promise<void>

Returns

void

Example

Game.onLoadingLabel(async (stepId, label) => {
    await Assets.load('path/to/image1.png')
    await Assets.load('path/to/image2.png')
})