Canvas (WebGL/WebGPU)
Panoramica su come Pixi'VN utilizza PixiJS per il rendering, differenze tra Pixi'VN e PixiJS e come interagire con gli strumenti canvas e di debug.
Pixi’VN utilizza PixiJS per il rendering. You can use the Pixi’VN API to add images, text, and animations to the PixiJS canvas (or, more precisely, to the 2D WebGL/WebGPU rendering engine).
Usa
ink
È possibile utilizzare questo metodo con la sintassi ink. Scopri di più qui.
To interact with the PixiJS application, you can use the canvas element, which acts as a wrapper. With it, you can add the set of components provided by Pixi’VN and start animations.
import { canvas, Sprite } from "@drincs/pixi-vn"
export const startLabel = newLabel("start_label",
[
() => {
let sprite = new Sprite({});
canvas.add("sprite", sprite);
},
]
)