Use canvas in ink
Pixi’VN allows you to use in the ink syntax the possibility to use the canvas.
The syntax is as follows:
#
+ canvas operation
+ type of the canvas element
+ alias of the canvas element
+ parameters
#
It is a special character used by ink syntax for add "Special Commands".canvas operation
It is the operation that you want to do with the canvas element. The available operations are:type of the canvas element
It is the type of the canvas element. The available types are:alias of the canvas element
It is the alias of the canvas element. The alias is a string that identifies the canvas element.- If the alias includes spaces, you must use double quotes.
parameters
It is the parameters of the operation. The parameters depend on the operation.- If the parameters include spaces, you must use double quotes.
- If the parameters is a object, you must use the JSON format and the first character must be
\{
and the last character must be\}
. Example:\{ "color": "red", isVisble: true, position: { x: 100, y: 100 } \}
Show canvas element in ink
You can use the show
operation to show a canvas element in ink.
This operation requires the alias of the canvas element and the URL/path of the image. Keep in mind that to write https://
in ink you must use https:\/\/
because the //
is a comment in ink.
Afer the URL/path of the image, you can add the properties of the canvas element that you want to set. The properties must be set as follows: propertyName
+ SPACE
+ value
. If the value
is a string you must use double quotes.
The syntax is as follows:
#
+ show
+ type of the canvas element
+ alias of the canvas element
+ URL/path of the image
+ properties
# show image bg /image.png
# show image "bg 2 alice" https:\/\/game.com/image.png
# show image bg https:\/\/game.com/image.png x 20 y 30 visible true cursor "pointer" alpha 0.5
Show canvas element with transition in ink
If you want to show the canvas element with a transition, you can add into the parameters the with
+ SPACE
+ transitionType
. After the transitionType
, you can add the transition parameters. These parameters do not have a precise order and must be set as follows: parameterName
+ SPACE
+ value
. If the value
is a string you must use double quotes.
The syntax is as follows:
#
+ show
+ type of the canvas element
+ alias of the canvas element
+ URL/path of the image
+ properties
+ with
+ transitionType
+ transition parameters
The available transitions are:
dissolve
: The canvas element appears with a dissolve transition. You can add all the parameters you would use in JS/TS.fade
: The canvas element appears with a fade transition. You can add all the parameters you would use in JS/TS.movein
: The canvas element appears with a movein transition. You can add all the parameters you would use in JS/TS.zoomin
: The canvas element appears with a zoomin transition. You can add all the parameters you would use in JS/TS.pushin
: The canvas element appears with a pushin transition. You can add all the parameters you would use in JS/TS.
# show image bg /image.png with dissolve duration 3
temp durationVar = 3
# show image bg /image.png with fade duration {durationVar}
# show image bg /image.png x 20 y 30 with movein
# show image bg /image.png x 20 y 30 with zoomin
# show image bg /image.png x 20 y 30 with pushin
Edit canvas element in ink
To edit a canvas element in ink, you can use the edit
operation. After the alias of the canvas element, you must include the properties of canvas element that you want to edit.
In the parameters
you must include the properties that you want to edit. The properties must be set as follows: propertyName
+ SPACE
+ value
. If the value
is a string you must use double quotes.
# edit image bg position \{ "x": 20, "y": 30 \} visible true cursor "pointer" alpha 0.5
Remove canvas element in ink
To remove a canvas element in ink, you can use the remove
operation.
# remove image bg
# remove image "bg 2"
Remove canvas element with transition in ink
If you want to remove the canvas element with a transition, you can add after the alias of the canvas element the with
+ SPACE
+ transitionType
. After the transition type, you can add the transition parameters. These parameters do not have a precise order and must be set as follows: parameterName
+ SPACE
+ value
. If the value
is a string you must use double quotes.
The first parameter is the transition type, the available transitions are:
dissolve
: The canvas element disappears with a dissolve transition. You can add all the parameters you would use in JS/TS.fade
: The canvas element disappears with a fade transition. You can add all the parameters you would use in JS/TS.moveout
: The canvas element disappears with a moveout transition. You can add all the parameters you would use in JS/TS.zoomout
: The canvas element disappears with a zoomout transition. You can add all the parameters you would use in JS/TS.pushout
: The canvas element disappears with a pushout transition. You can add all the parameters you would use in JS/TS.
# remove image bg with dissolve duration 3
temp durationVar = 3
# remove image bg with fade duration {durationVar}
# remove image bg with moveout
# remove image bg with zoomout
# remove image bg with pushout
Use Effects in ink
You can use the effects in ink.
If you want to use an effect in ink, you can use how canvas operation
the name of the effect.
The available effects are:
fade
: Create a fade effect. (Read more here). You can add all the parameters you would use in JS/TS.move
: Create a move effect. (Read more here). You can add all the parameters you would use in JS/TS.rotate
: Create a rotate effect. (Read more here). You can add all the parameters you would use in JS/TS.zoom
: Create a zoom effect. (Read more here). You can add all the parameters you would use in JS/TS.shake
: Create a shake effect. (Read more here). You can add all the parameters you would use in JS/TS.
The syntax is as follows:
#
+ effectType
+ alias of the canvas element
+ parameters
# fade bg duration 3
temp durationVar = 3
# fade bg duration {durationVar}
# move bg x 20 y 30 duration 3
# rotate bg clockwise false duration 3
# zoom bg scale 2 duration 3
# shake bg duration 3
Pause video canvas element in ink
To pause a video canvas element in ink, you can use the pause
operation.
# pause video bg
# pause video "bg 2"
Resume video canvas element in ink
To resume a video canvas element in ink, you can use the resume
operation.
# resume video bg
# resume video "bg 2"