Canvas
The ink + Pixi’VN integration introduces a # script
that allows you to show, edit, remove and etc. a canvas component. To do this, you need to use the following syntax:
# {operation} {component type} {alias} {parameters}
Where:
#
: is the hashtag symbol to identify a hashtag script.operation
: It is the operation that you want to execute with the canvas component. The available operations are:component type
It is the component type. The available types are:alias
It is the alias of the canvas component. The alias is a string that identifies the canvas component.- If the alias includes spaces, you must use double quotes.
parameters
It is the parameters of the operation. The parameters depend on the operation.- If the parameters include spaces, you must use double quotes.
- If the parameters is a object, you must use the JSON format and the first character must be
\{
and the last character must be\}
. Example:\{ "color": "red", isVisble: true, position: { x: 100, y: 100 } \}
=== start ===
# show image eggHead x 20 y 20
# show image flowerTop x 220 y 20 with dissolve
# show image helmlok x 20 y 220 with movein
# show image skully x 220 y 220 with zoomin
# pause
# move eggHead x 300 y 0
# rotate flowerTop
# edit image helmlok alpha 0.5
# shake skully
# pause
# remove image eggHead
# remove image flowerTop with dissolve duration 2
# remove image helmlok with moveout
# remove image skully with zoomout
# pause
-> DONE
Components functions
Show
You can use the show
to show a canvas component in ink.
Is raccomended to initialize the asset matrix at project start to use the alias of texture in source
. To do this, you need to use the following syntax:
# show {component type} {alias} {source} {parameters}
Keep in mind that to write https://
in ink you must use https:\/\/
because the //
is considered a comment in ink.
If you have initialized the asset matrix at project start, you can use the alias of the texture in source
.
source
(Optional), It has different content depending on the component you want to show:- for
image
andvideo
components, it is the URL/path of the texture that you want to show. - for
text
component, it is the text that you want to show. - for
imagecontainer
component, it is the list of URL/path of the textures that you want to show. For example:[url1 url2 url3]
. - if you don't provide the
source
, this parameter is equal toalias
- for
parameters
(Optional): Afer thesource
, you can add theparameters
of the canvas component that you want to set. Theparameters
must be set as follows:parameterName
+SPACE
+value
. If thevalue
is a string and includes spaces, you must use double quotes.
Edit
You can use the edit
to edit a canvas component in ink. To do this, you need to use the following syntax:
#
+ edit
+ [component type]
+ [alias]
+ [parameters]
[parameters]
: In theparameters
you must include the properties that you want to edit. Theparameters
must be set as follows:parameterName
+SPACE
+value
. If thevalue
is a string and includes spaces, you must use double quotes.
# edit image bg position \{ "x": 20, "y": 30 \} visible true cursor "pointer" alpha 0.5
Remove
You can use the remove
to remove a canvas component in ink. To do this, you need to use the following syntax:
#
+ remove
+ [component type]
+ [alias]
# remove image bg
# remove image "bg 2"
Pause and resume a video
=== start ===
# show video my_video
Video started
# pause video my_video
Video paused
# resume video my_video
Video resumed
-> DONE
Animate
You can use the animate
to use the animations in ink. To do this, you need to use the following syntax:
#
+ animate
+ [alias]
+ [keyframes]
+ options
+ [parameters]
Here are some examples: