Canvas
The ink + Pixi’VN integration introduces a "# script" that allows you to show, edit, remove and etc. a canvas component. To do this, you need to use the following syntax:
# {operation} {component type} {alias} {parameters}Where:
#: is the hashtag symbol to identify a hashtag script.operation: It is the operation that you want to execute with the canvas component. The available operations are:component typeIt is the component type. The available types are:aliasIt is the alias of the canvas component. The alias is a string that identifies the canvas component.- If the alias includes spaces, you must use double quotes.
parametersIt is the parameters of the operation. The parameters depend on the operation.- If the parameters include spaces, you must use double quotes.
- If the parameters is a object, you must use the JSON format and the first character must be
\{and the last character must be\}. Example:\{ "color": "red", isVisble: true, position: { x: 100, y: 100 } \}
=== start ===
# show image eggHead x 20 y 20
# show image flowerTop x 220 y 20 with dissolve
# show image helmlok x 20 y 220 with movein
# show image skully x 220 y 220 with zoomin
# pause
# move eggHead x 300 y 0
# rotate flowerTop
# edit image helmlok alpha 0.5
# shake skully
# pause
# remove image eggHead
# remove image flowerTop with dissolve duration 2
# remove image helmlok with moveout
# remove image skully with zoomout
# pause
-> DONEComponents functions
Show
You can use the show to show a canvas component in ink.
Is raccomended to initialize the asset matrix at project start to use the alias of texture in source. To do this, you need to use the following syntax:
# show {component type} {alias} {source} {parameters}Keep in mind that to write https:// in ink you must use https:\/\/ because the // is considered a comment in ink.
If you have initialized the asset matrix at project start, you can use the alias of the texture in source.
source(Optional), It has different content depending on the component you want to show:- for
imageandvideocomponents, it is the URL/path of the texture that you want to show. - for
textcomponent, it is the text that you want to show. - for
imagecontainercomponent, it is the list of URL/path of the textures that you want to show. For example:[url1 url2 url3]. - if you don't provide the
source, this parameter is equal toalias
- for
parameters(Optional): Afer thesource, you can add theparametersof the canvas component that you want to set. Theparametersmust be set as follows:parameterName+SPACE+value. If thevalueis a string and includes spaces, you must use double quotes.
Edit
You can use the edit to edit a canvas component in ink. To do this, you need to use the following syntax:
# + edit + [component type] + [alias] + [parameters]
[parameters]: In theparametersyou must include the properties that you want to edit. Theparametersmust be set as follows:parameterName+SPACE+value. If thevalueis a string and includes spaces, you must use double quotes.
# edit image bg position \{ "x": 20, "y": 30 \} visible true cursor "pointer" alpha 0.5 Remove
You can use the remove to remove a canvas component in ink. To do this, you need to use the following syntax:
# + remove + [component type] + [alias]
# remove image bg
# remove image "bg 2"Pause and resume a video
=== start ===
# show video my_video
Video started
# pause video my_video
Video paused
# resume video my_video
Video resumed
-> DONEAnimate
You can use the animate to use the animations in ink. To do this, you need to use the following syntax:
# + animate + [alias] + [keyframes] + options + [parameters]
Here are some examples: